The Orange Box, Ninja Gaiden II, Microsoft XNA, and more.

Posted: July 2nd, 2009 | Author: Rex | Filed under: Xbox 360 | Tags: , , , , , , , | No Comments »

Xbox 360 news from around the web:

Two new Battlestations: Pacific DLC inbound on CrunchGear
My favorite WWII RTS is getting another round of DLC starting with the Mustan Pack today for 800 MS points. The Carrier Battles Map pack drops on the 23rd of this month for both Xbox 360 and Games for Windows Live. Featuring six new units and 18 new…

Valve ‘up’ on idea of PS3 development, waiting to build talented PS3 team on Joystiq
Valve isn’t quite as against the idea of developing games for the PS3 as we previously thought. Speaking to Valve’s Doug Lombardi at the Left 4 Dead 2 event in London today (look out for the full interview soon), we discovered that the company is…

Fez coming to XBLA in 2010 on Joystiq
With just the simple image you see above, developer Polytron announced that its dimensional-shifting platformer Fez would arrive on the Xbox Live Arcade platform at some point next year. Though we’ve seen a date of 2009 in a previous trailer, the…

Ninja Gaiden Sigma 2’s Momiji In Action [Clips] on Kotaku
The PlayStation 3 version of Ninja Gaiden II, now with extra Sigma, will feature more than just a playable Ryu Hayabusa. You’ll also play as the anatomically impressive Rachel, a trashier looking Ayane, and the expectedly stacked Momiji. This is…

Loading Signed In Gamer Avatars in XNA 3.1 on Ziggyware.com
Nerd Herder (Dean Johnson) has a new tutorial online showing how to load a signed-in gamer’s Avatar with XNA 3.1. Dean talks about the common problems people have when loading Avatars and provides solutions to get you on your way to creating the next…

Video Playback in XNA Game Studio 3.1 on Ziggyware.com
Cooking With Code is back with a new article focusing on Video Playback in XNA 3.1. Ashtat discusses video encoding with Windows Media Encoder, DRM media and common pitfalls with playing Video in XNA.

SoundEffect API Changes in Game Studio 3.1 on Ziggyware.com
Cooking With Code is a new website dedicated to XNA. This website is run by one of the XNA developers at Microsoft so you know it is chalked full of useful information. In this article, ashtat covers the SoundEffect API changes in Game Studio 3.1 to…

Using Fonts in XNA 3.1 on Ziggyware.com
Sam Stokes has a new article online focusing on rendering text in XNA 3.1. This is a very short but to the point article and shows just how easy it is to render text using a given font in XNA 3.1.



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