The Orange Box, Ninja Gaiden II, Microsoft XNA, and more.
Posted: July 2nd, 2009 | Author: Rex | Filed under: Xbox 360 | Tags: Battlestations: Pacific, Left 4 Dead, Microsoft XNA, Ninja Gaiden, Ninja Gaiden II, The Orange Box, Xbox Live, Xbox Live Arcade | No Comments »Xbox 360 news from around the web:
Two new Battlestations: Pacific DLC inbound on CrunchGear
Fez coming to XBLA in 2010 on Joystiq
| “The PlayStation 3 version of Ninja Gaiden II, now with extra Sigma, will feature more than just a playable Ryu Hayabusa. You’ll also play as the anatomically impressive Rachel, a trashier looking Ayane, and the expectedly stacked Momiji. This is…” |
Loading Signed In Gamer Avatars in XNA 3.1 on Ziggyware.com
| “Nerd Herder (Dean Johnson) has a new tutorial online showing how to load a signed-in gamer’s Avatar with XNA 3.1. Dean talks about the common problems people have when loading Avatars and provides solutions to get you on your way to creating the next…” |
Video Playback in XNA Game Studio 3.1 on Ziggyware.com
| “Cooking With Code is back with a new article focusing on Video Playback in XNA 3.1. Ashtat discusses video encoding with Windows Media Encoder, DRM media and common pitfalls with playing Video in XNA.” |
SoundEffect API Changes in Game Studio 3.1 on Ziggyware.com
| “Cooking With Code is a new website dedicated to XNA. This website is run by one of the XNA developers at Microsoft so you know it is chalked full of useful information. In this article, ashtat covers the SoundEffect API changes in Game Studio 3.1 to…” |
Using Fonts in XNA 3.1 on Ziggyware.com
| “Sam Stokes has a new article online focusing on rendering text in XNA 3.1. This is a very short but to the point article and shows just how easy it is to render text using a given font in XNA 3.1.” |



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