Microsoft XNA and more.
Posted: June 13th, 2009 | Author: Rex | Filed under: Xbox 360 | Tags: Microsoft XNA | No Comments »Xbox 360 news from around the web:
Avatar Skeletons on Ziggyware.com
| “Microsoft has some skeletons locked away in their Avatar closet that the community has been dying to get their hands on. A nice thread has started up on the XNA Creators Club focusing how how to extract the Avatar skeletal system and import it into…” |
Spatial Hashing Implementation for Fast 2D Collisions on Ziggyware.com
| “Conkerjo has released a new article focusing on Spatial Hashing Implementation for Fast 2D Collisions in XNA. Conkerjo explains the fundamentals of grid based spacial partitioning and should get you on the fast track to understanding how and when to…” |
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